2 Neurones & 1 Camera

Olivier Thereaux

Museum Design / Urban Design

I had a chance to visit the Book of the Dead exhibition at the British Museum tonight, not long before the expo closes and perhaps moves to another venue.

It was (IIRC) my fist visit to the British Museum, and a chance to gape at the grandeur of its architecture, with its waving glass roof and great white cylinder in its middle.

at the British Museum

The exhibition itself was, in some way, an example of both the best and the worst of exhibition design. Clearly well thought out and researched, it had a daunting wealth of artefacts, most of them coming with good explanations. The lighting was subdued, probably for technical reasons, but it managed to create a nice atmosphere.

The best parts of the exhibition’s design were perhaps also its worst:

These two (optional) additions to the overall experience would be great if, in spite of a strict reservation system, the exhibition hadn’t been so awfully crowded. The situation reminded me of some work I did (or, honestly, pretended to do) in university around urban traffic simulation: get a lot of people (or vehicles) going on the same lane, in the same direction but at vastly different paces, and you get… a traffic jam.

Large traffic jams

Too many times during my visit did I get into a corridor-like space, with exhibits on both sides, hardly enough space to have a row of people on each side, and yet you’d happen to have two audioguide entries in this space (hence people standing there for long minutes at a time) and a interactive slot/printer for the “family game” (hence small kids scrambling to go through the dense crowd to get to the booth). At various times, I was tempted to just bully my way through the crowd and out – I managed to remain patient and actually really enjoyed the exhibition towards the end, where each room had more space to breathe, think and shuffle between exhibits.

Time for museum curators to talk to urban planners, I guess – and vice versa.

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